
Panels are used occasionally for things like staircases or barriers, but not often otherĪn in-Hammer example of the "lighting box" used for the ambient lighting. Sometimes, the floor is grating on top a squarebeam grid, supported by scaffolding. The floor is mostly pristine, however sometimes there's missing segments,Įxposing 'anim_wp/backpanel' textures. The roof is usually missing entirely, exposing hanging cables, square beams, trusses, and But remember - this isn't a destroyed theme! These gaps are 'anim_wp/backpanel' or 'props/plasticwall_002' textures, sometimes giving the player a Throughout the test chamber, there are missing wall panels, sometimes exposing the You may want to add a 'tideline' overlay on the surrounding walls (if the player can see them). The floor is sometimes solid, but can be goo as well. Props/plasticwall002 or 003 texture, with the texture scale at 0.50 (it is 0.25 byĭefault). In the official maps, the walls of the resevoir area are textured with the The chamber, as well as someĮlements, is supported by trusses, scaffolding, square beams and cables. There are also some large overlays of random 3-digit numbers. This area has to be larger than the test area, obviously, but usually isn't very full,Īside from occasional gantries on the walls, and long metal beams going from side to side. Transitions as well as at certain points in the test chamber. Like mentioned above, the tests take place in a large open area, which is visible in

Toxic water is the main hazard, however it can be a bottomless pit, with cliff faces around the sides.Įxcursion funnels, hard-light bridges and lasers are also used often, but most elements work in this theme. Because this theme appears to take place just after the Old Aperture area, gels are used inĪlmost every test.
